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Electroplankton ds
Electroplankton ds













electroplankton ds

If you're content simply spinning around disk-like fish to produce tunes similar to John Carpenter's "Starman" soundtrack, then there's absolutely no problems. But, admittedly, it goes against the grain as a full-fledged gaming experience, and perhaps Nintendo should have nudged for something a little more fleshed-out. It's a wonderful outlet for a player's creative flow. There are no set rules and no set challenge in any of these ten audio toys, other than to simply mellow out and give your ears and eyes something pleasant to hear and see. It's just like staring at a series of classic painting in a museum for hours: the enjoyment is simply appreciating the creator's intentions.

electroplankton ds electroplankton ds

The game looks beautiful and, depending on player input, sounds even better. At the very least, the game does what it sets out trying to be: interactive art. Nanocarp's goes one step further and gives players unique control over musical sprites, schooling them into unique and melodious formations simply by clapping or whistling at them. Volvoice simply takes what the player records into the Nintendo DS and alters it into oddly haunting audio by reversing, speeding up or slowing down, and otherwise digitally manipulating the sample. A few of the audio toys also utilize the Nintendo DS system's microphone: Rec-Rec mixes four user-recorded tracks with a series of beats, challenging players to produce some clever, rhythmic pieces. Sending star-like Luminaria around a grid of arrows produces a harmonious experience that's enhanced by the players' manipulating of their direction on the field. Hanenbow's melodies are performed by leaping tadpoles and the players' focus on manipulating a plant's leaves for them to ricochet off of like a harp's strings. Players create the audio in Tracy, for example, by drawing a path for one of four little microbe fish to follow - notes triggered by the speed and direction that the player drew the path. There are ten outlets for the DS owners to mellow out and explore their musical aptitude, each putting the handheld's touch screen functionality, as well as its relatively powerful audio and visual capabilities to use. And, ultimately, that's where the experience takes a dive: as creative and impressive and original and, most importantly, fun as Electroplankton is, it lacks a specific set of expected elements to keep the players' interest beyond the initial hypnotic sessions. Though much of what's produced in Electroplankton could be musical, this experience is not intended as a music maker. It's meant simply to explore the different ways the touch screen can be used as an interface to create audio and transform it into something melodious.

electroplankton ds

Its accomplishments aren't level based and there's nothing here to tax the minds or hand-eye coordination of the player. It's a very difficult title to review simply because Electroplankton is not a game.















Electroplankton ds